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Tech Tips for Practicing Laserists
Animator Blends Old And New
Interview with Carl
Graves of Laser Force
By David
Lytle
"Smooth as butter”
is how Laser Force President Chris Stuart describes the work
of his animation director, Carl Graves. The company entered the
ILDA Awards competition for the first time this year and took
a total of six awards in four categories, including ISP Cel Animation
and both the ISP and non-ISP Graphic Module categories.
The company’s pieces incorporate traditional hand-drawn
frames, plus computer-generated animations, plus a third style
that blends together the best of both worlds. This fall, Laser
Force will begin releasing a series of compact discs chock-full
of their trademark animations. The discs will also include “Module
Makers” designed to help laserists easily generate customized
animations from the stock frames. Laser Force plans to release
one new themed disc each quarter, with the first disc focusing
on fire effects. The Laserist recently talked to Graves about
his special style of animation. To see examples of the animation
and learn more about the Module Makers CD series, visit the company’s
Web site at: www.laserforce.net
Laserist:
Tell me about what you call “computer-enhanced animation.”
How is that different from the way animators usually work?
Graves: Traditionally, laser animation has been very heavy
on the digitizing side. Take the example of 24 frames for one
second of film or laser output. In the past, I would draw those
24 frames by hand, then hand them over to a digitizer and then
possibly someone else to colorize those frames. With the approach
I have now, I may only need to animate 6 of those 24 drawings,
and maybe only digitize one or two of those drawings and then
let the computer do the math between the motions.
Laserist: How is that different than just giving
the computer a start position and an end position and then letting
the computer do the in-between animation frames?
Graves: Animation requires a lot of fine touches to be
appealing. If I give the computer a start point and an end point
it will give me a flat move from A to B. But I may change an
eyebrow or move a lip or bend a finger to give the animation
that extra bit of realism, that extra bit of action and ultimately
appeal. You cannot get that with straight computer animation.
With computer-enhanced animation, you create key frames and digitize
those keys and then let the computer blend those two key frames
for you.
Laserist: I’ve seen your work and it seems
amazing that you can get such fluid, lifelike motion by only
drawing a handful of key frames. How is that possible?
Graves: It’s all in the pre-production. As any animator
does, you examine the movement from A to B, every part, every
detail—you figure the motion, the path, the flow and pretty
much calculate it. But instead of drawing every frame of it you
can create the same kind of appeal and flow within a computer
enhanced model.
Laserist: How much time does this save?
Graves: You save a considerable amount in the digitizing
and colorizing end. If you can imagine 24 frames dwindled down
to maybe 2, that is a great cut and you might be able to eliminate
colorizing all those frames as well. But, because it is so reliant
on pre-production, it doesn’t necessarily save a lot on
the animator’s time. You are still plotting, still drawing
and you will do reference keys and rough drawings.
Laserist: What about the tools you use? I understand
you mix and match between hand-drawn animation, computer enhanced
animation, and full-on digital animation all within the same
show.
Graves: It is a balance between all the tools. If I am
doing something that is very cartoony—something that is
slapstick—I might want to go for more of a traditional look
and not even use computer enhanced animation because I can’t
capture the exaggerated look I want. Exaggerated motion doesn’t
necessarily need to be as smooth as butter, so you use a more
traditional style of art work. If you want mathematically correct
perspective images you will go with a platform like 3D Studio
Max (a conventional computer graphics animation program). If
you want to kind of juggle in between, I think that type of animation
is perfect for computer enhanced animation. It is just a matter
of applying the right tool for the right job.
Laserist: I understand that some of these modules
incorporate several styles.
Graves: Yes, it depends on the project. Various scenes
might require one tool versus another. You may do 80% of your
show with traditional hand-drawn animation, 15% with computer-enhanced
animation and maybe 5% with LCMax [a Pangolin plug-in that renders
3D Studio Max output in laser light].
Laserist: I understand Laser Force is working
on a series of animations and graphics that will be available
for sale. Tellus about the additional tools these CDs will include
to help people expand on the images.
Graves: Well, let’s say you are looking at a new
or intermediate Pangolin user who generally will purchase graphics
from another company and probably never use a lot of the tools
that could possibly save them time or money. What I hope to do
with Module Maker is not only offer great frames, but also include
tips for Pangolin Showtime effects along with tutorials that
help you get better use out of the equipment you have. It’s
a whole suite of show-building materials that helps minimize
production time.
Laserist: Can you give me a couple of examples of the effects
in Showtime they might use?
Graves:For example, let’s say you want to create
a star field moving through space. That is a very difficult thing
to do by hand. You could do it on the computer and make that
happen, but you might want some variations. You might want to
go into a warp or you might want to pull out of a warp or slow
it down or even change angles. Showtime effects can help do that
without creating separate animations. You can change perspective,
change scale, change position and add certain accelerations and
decelerations within Showtime to achieve a different look. And
most of these things we will show you how to do on the disk
Laserist: You aren’t afraid of giving away
trade secrets, are you?
Graves: This is a service. It is something that we wish
to share because of our passion for it, for the quality level
that we wish to achieve. And it keeps us doing something we love
and we have fun doing it, so I don’t think we are giving
away too many trade secrets. Besides, when you boil it all down,
it’s creativity and imagination that are most important.
Laserist: Let’s wind up here on the big picture.
A lot of people look at lasers and they see them as a poor stepchild
to traditional cel animation found in film and video. Critics
don’t see laser displays on par with other forms of animation.
How do you feel about that?
Graves: When I first started in the industry, I did share
that opinion. I started in the traditional fields of animation,
so doing lasers was really kind of an awkward thing. But the
more I learned and the more I saw, I began to realize how it
[laser display] really does the same things as traditional animation.
You are not going to get the mega budgets for it, but you still
get a lot of the same audience appeal. You can reach out and
touch people in a variety of venues with lasers. It is more of
a—I don’t know what the word is I am looking for—
it’s a unique connection with the audience. I don’t
think it pales in any way to other forms of animation. You are
still communicating and you are still entertaining.
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