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The Laserist is a
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New Products: Pangolin's LCMax

Laserists Can Work With Popular
Non-laser Graphics Program to Create Shows
By David Lytle

Laserists from around the world got their first glimpse of Pangolin’s revolutionary Lasershow Converter Max program (LCMax) at last year’s ILDA Conference in Stuttgart. Attendees could look, but couldn’t buy, as Pangolin had yet to complete a full-featured commercial version.

The commercial version, now available for sale, promises to put the powerful animation features taken for granted by computer graphics artists at the fingertips of the laser industry. The software works as a plug-in for 3D Studio Max, a popular computer graphics program, and allows artists to create sophisticated animations—including complex camera movements, character animations, and inverse kinematics—that are rarely found in laser shows. The plug-in also means that laserists can access the vast library of digital models available for use by computer graphics artists and accurately translate those models into laser light.

Pangolin says the commercial version of LCMax boasts a host of new features not seen at the Stuttgart trade show. The result is far better looking and more complex laser graphics than attendees saw when watching Dave Oxenreider’s first demonstration using the program—a demo that was programmed the night before the trade show doors opened.

For those who missed the Stuttgart demonstration, LCMax takes scenes from 3D Studio Max and renders them as vector graphics (complete with laser points) at a rate of about one frame per second. The rendered frames are sent directly to a Pangolin QM2000 computer board where they can instantly be played back. The frames can be saved in either the LD2000 or ILDA data format.

In some ways, the program is similar to PrestiDigitize by Lightspeed (not available for public sale) and Laservision’s Dot.Monkey, two programs that take computer graphic files and convert them to laser data while also optimizing the data for projection on laser scanners. But unlike those programs, LCMax allows laserists to work entirely within the 3D Studio Max environment. It can render complete laser shows based on the computer-graphic scenes in 3D Studio Max and then playback the “video” version and laser versions simultaneously. Users can also switch from the plug-in to Pangolin’s Showtime and instantly put the frames to work there
.
“This is a fully integrated plug-in,” emphasizes Pangolin’s William Benner, Jr., who led the development of the program. “We taught the program where to put laser lines when going from mesh (in 3D Studio Max) to laser. It thinks like a laser artist would think.” Laser artists, for example, need to be talented when it comes to deciding which lines in an image will create the best-looking laser version of an object. Once the look of an image is determined, laserists must often spend up to twenty minutes per frame fine tuning individual points within the image to make sure it looks good when projected by laser scanners.

Pangolin’s new plug-in not only performs the task of creating the original image in laser light, but also does much of the fine-tuning when it comes to individual point placement. The plug-in’s functionality is not limited to an individual object or frame, as it can translate a complex, multi-object animation sequence directly into laser light.

Since the October trade show, Pangolin has improved the plug-in’s line placement functions to reduce image artifacts and overlapping lines. Benner says the result is a cleaner, better looking laser image than what trade show attendees saw in Stuttgart.

Several new tools have also been added to give laserists more control over the images displayed by the plug-in. “I think the coolest thing is that you can now change laser parameters on an object by object basis,” said Benner. For a scene containing a football and a goal post within a single frame, for example, the artist can color the football brown and the goal post white, and can assign a higher point density to the football than the goal post.

In determining the type of line to be drawn, the plug-in allows the user to select from several different levels of complexity. At the simplest level, the plug-in draws a silhouette outline around the boundary of the object. Additional lines that can be added include contours, folds, creases, intersections of the surfaces of two objects and changes in surface materials.

These and other functions are accessed through the plug-in’s new utility control screen that can be brought up from within 3D Studio Max. The utility’s preview window also allows users to see animations as they would appear in laser light.
Christ Stuart of Laser Force has been testing an initial version of the software and says it should relieve laserists of a huge amount of work. “It’s about time we had something like this,” said Stuart, who looks forward to the day when he has mastered 3D Studio Max and can create complete laser shows within the program.

“The look of it right now is very good,” he said, referring to the quality of the laser images produced by the plug-in. “Bill Benner has already implemented some improvements I suggested,” he said, expressing hope that Pangolin will continue its tradition of continuously improving its products.

He said the plug-in does about 85 percent of the work needed to be done by a hand-digitizer, which means he can now afford to create a show with one or two thousand frames compared to the 200-400 frames he usually puts into a hand-digitized show.

Lasershow Converter Max sells for $3,495 and requires users to have 3D Studio Max (about $3,500) and Pangolin’s QM2000 board with the LD2000 Basic or Pro system, starting at $3,495.


Pangolin Laser Systems: (+1) 407-299-2088; www.pangolin.com

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Teapot is created in 3D Studio Max (left) and then rendered in laser light with Lasershow Converter Max (lright). Lines rendered in laser include silhouette, folds and surface intersections with object.

 



In one frame, a sphere and soccer ball are created in differnt colors using 3D Studio Max (top). Lower image shows the plugin rendering both objects , but assigning different parameters to each: silhouette and countour lines for the sphere; maximim polygonal lines for the soccer ball.